The Lost Citadel

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Seven decades ago, the Second Ascension came to a brutal end in a worldwide cataclysm called the Fall. During this period of stark decline, magic began to fail even the mighty elf civilization that was the pinnacle of the age, and as it did, the world's fallen began to rise from their graves. Whether because the doors to the Underworld flew from their hinges, or because the God of the Dead went mad (a popular theory), the end result was the same:

The dead became the Dead.


Welcome to Zileska, a world ravaged by death and undeath.

In Tales of the Lost Citadel, you met the city of Redoubt and its desperate residents. This new Kickstarter project represents the first opportunity for folks to acquire that anthology, and they can do so without buying into any other aspect of the project, including the game.

In the Lost Citadel roleplaying game, you take on the role of one of the last remaining survivors of a different race of Zileska, be it human, dwarf, elf, or ghûl. As a player, you'll get to play characters from all walks of life in the last city of Redoubt, including humans of Ouazi, Surinzan, Menhada, Venmir, and Angat cultural extraction, and every combination thereof; merchants, guild members, and nobles; sellswords, slaves, and thieves; members of the elite Foresters, the Undertaking, and the Watch.

The corebook will be at least 288 pages of full-color dark fantasy goodness. And its core game expression will be one that runs on the 5th Edition rules of the world's most popular roleplaying game, and in that capacity, you'll get to enjoy many of the familiar classes and conceits of the game, plus a few new setting-specific ideas and designs.

But in keeping with the property's essence, and with the idea that the setting is predicated on the gathering together of all the world's different people in one place, we also aim to produce a series of system hacks. Each system hack is a conversion product that allows you to run Lost Citadel games using a different thematically-appropriate system, such as A.G.E., the Axiom System, or Pathfinder.


The city is called “Redoubt”... and so far as anyone knows, it is the last.

Seven decades ago, there were cities upon cities; kingdoms and nations, the remains of ancient empire. Cultures at war, cultures at trade. Races with varying degrees of alliance and distrust. Humans, elves, dwarves, and others; magic and monsters, rare but real. Regions of desolation, certainly, but also regions of plenty; forests, farmlands, and fields. And so it was for millennia, through two dynamic ages the lorekeepers and scribes called Ascensions.

Until the world ended. Most call it the Fall, but whatever term a given people choose to use, it marked the point where everything—everything—changed. Nations crumbled. Races died.

Magic sputtered. Nature sickened.

The Dead woke.

The Lost Citadel is a shared-world horror fantasy edited and developed by C.A. Suleiman, based on an idea he conceived with his longtime collaborator, fantasy and horror novelist Ari Marmell, and veteran editor Jaym Gates. The first project in the world of the Lost Citadel is an anthology of short stories called Tales of the Lost Citadel, featuring some of the most acclaimed voices in fantasy and horror fiction, but the idea of the Lost Citadel is more ambitious in scope than a single collection of words.

With this setting, we're trying to re-define the idea of what it means to "share" a fantasy world, to have different voices and talents come together to build, express, and explore a world with a particular set of themes and aesthetics. We're working with writers, yes, but also fine artists, musicians, graphic designers, cartographers, and more; anyone whose gifts might help flesh out and embolden the world of the Lost Citadel.

Like in all the best stories, the written word is only the beginning.